This week we need to create a runcycle! So instead of wasting a day thinking of ideas for characters I got my super talented buddy "Eddie Jensen" to design me some characters. We opened a chat in skype for some brainstorming and he knocked out these drawings in a couple of minutes:
All images belong to Eddie Jensen:
I picked design 2 because it seemed really fun to animate and draw.
So below are a few sketches when trying to think of keys and what run I would do:
Unfortunately I didn't manage to finish the animation this week, but I'm happy I have a workflow that works for me now. It's a combination of flash to get the movement and timing right, and then photoshop for the cleanup.
For some reason there is some fragmenting and a halt in between the loop, but it's a work in progress so doesn't matter that much. But damn..I kind of forgot animating is not easy! Now to add arms, and then clean up. It's not going to be perfect but I want this to look finished by Sunday evening and there's lots of work left!
I forgot to post the finished submission for this animation. I wanted to put together a step by step video but don't have the time at the moment. Anyway here was the result, I ran out of time to fix up the cape. It seriously gets a lot bigger at the end :P
As I am figuring out how to animate, what software to use etc..I might as well share my learning experiences.
For this week I am animating a ball who figures himself to be quite the superman.
This is part 1: The animation without the cape.
I did the rough in Flash and then worked in Photoshop (still not at a clean up stage though).
The Flash rough Animation:
The Photoshop "cleaner" version:
So what about Flash vs Photoshop?
+ Very quick to work in
+ Intuitive and reliable for frame by frame animation
- There are no brushes with with opacity or texture
- For some reason I don't draw as well in Flash
+ You've got your brushes at your disposal
+ Great handling
- Frame by Frame needs 1 layer per drawing, so for this one I had 69 layers
- Once you have a decent numbers of frames, it's impossible to draw in onion skin mode (Frame rate buffering).
- Not great for quick rough tests or to make any changes
You really don't need Photoshop unless you want to make nice drawings, so use it for clean ups.
Leave the animating to programs like Flash or Pencil (although Pencil only has 1 frame onion skinning? What's up with that!?)
Started today with a quick animation of a bowling ball. I tried it first in Photoshop, but photoshop is a pain in the *** to animate with. The problem is that I seem to not have the same control of my line in flash! Practice, practice, practice right?